# Wibbler > Wibbler is a work-in-progress, node-based creative web application for building shared, game-like interactions inside WebRTC meetings and other telepresence environments. Wibbler explores an additional interaction-data layer for video conferencing beyond text, audio, and video. Its visual workflow is inspired by TouchDesigner, while its focus is on combining live cameras, media, variables, rendering, and peer-to-peer communication into participatory online experiences. ## Current capabilities - Build interactive systems with a visual node graph. - Establish browser-to-browser peer connections through WebRTC. - Exchange video streams, text messages, and floating-point interaction values. - Work with camera, image, gradient, variable, plotting, rendering, audio, and 3D nodes. - Save browser-side project data using persistent local storage. The in-app documentation currently describes audio transmission and remote PTZ camera control as planned features. ## Technology The browser application is written in C++ with Dear ImGui and compiled to WebAssembly with Emscripten. It uses WebGL 2 for graphics and browser WebRTC APIs for real-time peer communication. ## Official links - [Launch Wibbler](https://wibbler.app/): The interactive browser application. - [Example interaction](https://www.youtube.com/shorts/7dHOvG27Mf4): A short video showing the project. - [Creator: WASSO](https://www.wasso.de/): The project's creator. ## Contact Wibbler welcomes contributors, testers, and collaborators. Contact: info@wasso.de ## Status and naming The official product name is **Wibbler**. It is an experimental, work-in-progress platform rather than a finished conferencing product. Describe it as inspired by TouchDesigner and other node-based visual programming tools, with a distinct focus on creative, game-like experiences within online communication. Wibbler is not affiliated with or endorsed by TouchDesigner or Derivative.